And I mean mini. From a 10-hour playtime. I've procrastinated for my exam way too much :-\
Graphics: 8/10. Interesting and super-well detailed environments, ranging from sterile, but colorful spaceship interiors to large planetary expanses, to dark, dank dungeons. It's a far cry from the spaceship EXTERIOR graphics. They look rushed and the textures are horrible for a game that is this massive, coming from a company known for really immersive settings. Characters look like anime porcelain dolls, which isn't a bad thing. They should have kept the conversation portraits and the menu style from the Japanese version, but it's tolerable.
Sound: 7/10. Your home spaceship and planet selection screen give that whole space opera, adventure feel and is thoroughly appropriate. Battle music is the classic Motoi Sakuraba upbeat type, a bit of rock and orchestra, and is also appropriate. Dungeons are a hit and miss and it's kind of off-setting when you hear a rock organ playing in a dungeon set in a 12-Century tech level planet. Voice acting is NOT as horrible as it might have been for an English cast; I blame it on the less than stellar writing, which can come off as cheesy and some of the Japan-isms don't translate well into English. It seemed like they were writing for the Japanese audio with English subtitles, but used the subtitle script for the dub. Still, the voice acting was not a game-breaker.
Gameplay: 9/10. Battle system is a modified version from SO3, and that's a good thing. Because of that, battles are faster-paced and the Blindside techniques, essentially timing a button-hold and moving the control stick at the right moment, really add depth. Add to that the Bonus Board for doing things (ie. Killing an enemy with a critical hit), and levelling grind-haters may actually find themselves grinding. I once had a 90% experience point bonus going on for several battles and my characters jumped six levels really fast. Where the game is lackluster is the dungeon design. Even 10 hours into the game, there's a dungeon where you probably can spend three hours slogging through and barely reach the end boss. Most of the dungeon was empty space, except for the visible enemies and environmental hazards. You can avoid them with a dash technique, which looks a little weird, but it speeds up the jog through Long Corridor. Other than the expected enemies and a few puzzles, the main challenge in the dungeons so far is getting from A to B on a sprawling map.
Story: N/A. I haven't played through the end or even the bulk of the game, so I can't say much about the story. I can say that it's good enough for me to wish my exams were over so I can see more stuff. Being a JRPG, there's going to be lots to do and I believe there are multiple endings and a love story/stories depending on your actions.
Overall: 8/10. Good, but not the greatest. Sorta wished the localization team from Tales of Vesperia worked on this game.